Gamify in the Classroom
DOI:
https://doi.org/10.14422/pym.i387.y2021.001Keywords:
gamification, games, didactics, learning through playAbstract
Throughout the article, the advantages of gamification as a teaching resource are analyzed, as well as the main questions that a teacher should ask himself if he is thinking of using or designing a game in his subject. It ends with a reflection on the most appropriate times and ages to implement gamification.
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