Second life. More than advertising a video game
Keywords:
Education, videogames, publicity, students, messages, client.Abstract
The following article deals with the analysis of the publicity’s characteristics that they are around the videogame’s world. In addition, it offers some activities to analyze and discover what their secret messages are.Downloads
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How to Cite
Domínguez Cuña, A. (2014). Second life. More than advertising a video game. Journal of Parents and Teachers, (312), 27–32. Retrieved from https://revistas.comillas.edu/index.php/padresymaestros/article/view/1611
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