Second life. More than advertising a video game

Authors

  • Abraham Domínguez Cuña

Keywords:

Education, videogames, publicity, students, messages, client.

Abstract

The following article deals with the analysis of the publicity’s characteristics that they are around the videogame’s world. In addition, it offers some activities to analyze and discover what their secret messages are.

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Author Biography

Abraham Domínguez Cuña

Dpto. Métodos de Investigación y Diagnóstico en Educación Universitara de A Coruña

How to Cite

Domínguez Cuña, A. (2014). Second life. More than advertising a video game. Journal of Parents and Teachers, (312), 27–32. Retrieved from https://revistas.comillas.edu/index.php/padresymaestros/article/view/1611