Use of Gamification in the Higher Degree of Professional Image Training for Diagnosis

Authors

  • María Gema Pedraza Carballo Hospital Universitario de Fuenlabrada

DOI:

https://doi.org/10.14422/pym.i387.y2021.005

Keywords:

professional training, escape room, didactic proposal, scientific education, educational innovation

Abstract

This article is about the experience of the use of gamification as an educational tool in the professional training cycle of Superior Image Technician for Diagnosis: an escape room was developed to promote the acquisition of competences in students of said Degree. The objectives to be achieved, the characters and scenarios of the activity, the tests to be carried out and the conclusions obtained after executing the game are described. The idea was for the students to act as true X-ray technicians and face certain tests depending on the condition of the patients and the work rooms that made up the activity.

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Author Biography

María Gema Pedraza Carballo, Hospital Universitario de Fuenlabrada

Fisioterapeuta y técnico superior de Imagen para el diagnóstico, compagino mi actividad profesional en el Hospital Universitario de Fuenlabrada y en el Hospital Sur de Alcorcón del grupo Quirón, como docente del Grado Superior de Imagen para el diagnóstico de la escuela San Juan de Dios de Ciempozuelos desde el 2011. Ambas actividades me permiten crecer personal y profesionalmente.

Gamificación en el Grado Superior de Imagen para el Diagnóstico

Published

2021-09-22

How to Cite

Pedraza Carballo, M. G. . (2021). Use of Gamification in the Higher Degree of Professional Image Training for Diagnosis. Journal of Parents and Teachers, (387), 27–31. https://doi.org/10.14422/pym.i387.y2021.005

Issue

Section

Artículos