Videogames and IT competencies (2)

Authors

  • Antonia Bernat , Univers¡dad Barcelona
  • Begoña Gros , Univers¡dad Barcelona

Keywords:

didactics, competencies and videogames, new technologies, computing resources.

Abstract

Videogames can be used as instruments to favour the acquisition of digital competencies. This article bets on its utilization with defined aims to get certain competencies such as: instrumental, resource management, multimedia environments, communication, critical reflexión and good social skills development.

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Author Biographies

  • Antonia Bernat, , Univers¡dad Barcelona

     

    Grupo F9.

    Univers¡dad Barcelona

  • Begoña Gros, , Univers¡dad Barcelona

    Grupo F9.

    Univers¡dad Barcelona

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