Board Games in the Classroom
DOI:
https://doi.org/10.14422/pym.i402.y2025.007Keywords:
board games, educational planning, interdisciplinarity, language acquisition, active learning methodologyAbstract
Board games offer real potential as a resource to facilitate learning. Therefore, my undergraduate thesis proposes an annual curriculum for the English subject based on games. The objective is to incorporate active methodologies in the classroom that foster interest, participation, and knowledge acquisition. The aim is to deliberately create a safe and engaging environment for students that lays the foundation for meaningful learning.
Downloads
Downloads
Published
Issue
Section
License
El Servicio de Publicaciones de la Universidad Pontificia Comillas (la editorial) conserva los derechos patrimoniales (copyright) de las obras publicadas en Padres y Maestros.
Pasado el periodo de embargo está permitida la reutilización del contenido bajo una Licencia Creative Commons Atribución-NoComercial-SinDerivadas 3.0 Unported.







