Videogames and IT competencies (2)

Authors

  • Antonia Bernat Univers¡dad Barcelona
  • Begoña Gros Univers¡dad Barcelona

Keywords:

didactics, competencies and videogames, new technologies, computing resources.

Abstract

Videogames can be used as instruments to favour the acquisition of digital competencies. This article bets on its utilization with defined aims to get certain competencies such as: instrumental, resource management, multimedia environments, communication, critical reflexión and good social skills development.

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Author Biographies

Antonia Bernat, Univers¡dad Barcelona

 

Grupo F9.

Univers¡dad Barcelona

Begoña Gros, Univers¡dad Barcelona

Grupo F9.

Univers¡dad Barcelona

How to Cite

Bernat, A., & Gros, B. (2014). Videogames and IT competencies (2). Journal of Parents and Teachers, (324), 34–37. Retrieved from https://revistas.comillas.edu/index.php/padresymaestros/article/view/1379