Videogames and IT competencies (2)
Keywords:
didactics, competencies and videogames, new technologies, computing resources.Abstract
Videogames can be used as instruments to favour the acquisition of digital competencies. This article bets on its utilization with defined aims to get certain competencies such as: instrumental, resource management, multimedia environments, communication, critical reflexión and good social skills development.Downloads
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How to Cite
Bernat, A., & Gros, B. (2014). Videogames and IT competencies (2). Journal of Parents and Teachers, (324), 34–37. Retrieved from https://revistas.comillas.edu/index.php/padresymaestros/article/view/1379
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